Sep
06
2009
0

Words into an Uncaring Hole

I am very bad at updating this, but I do want to keep doing it. It’s a combination of laziness and the thought that it’s all pointless stopping me. Not only that but most of what I could put here ends up in an IRC channel where it can be instantly digested by readers. I remarked on this during a discussion about Shadow Complex and the (in my OPINION) pointless boycott that some people are doing over it due to the OPINIONS of someone who was tangentially involved with the project.

Orson Scott Card is apparently a prolific Science Fiction author, I wouldn’t know about him since I’m in the UK, except recently he’s been all over games media because of his OPINIONS about gay people and related legislature. People are not buying Shadow Complex because of this. I’m not going to recall my entire train of thought since it has since completely left the station, however what it came down to was that this author is not in a position of power where his money will actually make a difference beyond what any other ordinary human being can do, and that to not buy it is an insult to the other people who worked on it. Also there was a point about in any game you play there will be someone whose opinions do not agree with yours.

Allowing politics to affect our game purchasing decisions as opposed to the content is a disturbing idea. I enjoyed Shadow Complex immensely, but that’s not to say that I would buy a game that had a motif of “All Gays must have no rights and die and other things.”

Because that would be offensive.

Written by Dekka in: Off topic |
Sep
06
2009
0

Heroic Combat – Prototype Vs. Batman: Arkham Asylum

Prototype is a game of the open world type in which you play Alex Mercer, a misanthrope determined to find out why instead of suffering a sucking chest wound and being generally dead, he is able to leap and fly and eat the populace of New York City.

Batman: Arkham Asylum tells the story of Batman’s bad evening, having escorted the Joker to the titular Arkham Asylum. It’s sort of like an episode of 24, except instead of Jack Bauer demanding to know the location of explosive devices, it’s Batman demanding to know where the Clown Prince is so that he can get back to being a big business bollock by day.

There is a reason for writing this; I played both games recently, and while I completed Batman a few hours ago, I uninstalled Prototype out of sheer frustration. This is all linked to the combat systems of each respective game, in that they’re almost identical.

In both Prototype and Batman, you play the anti-hero/hero up against swarms and swarms of enemies of varying levels of lethality. Prototype’s hunters are Batman’s Titan henchmen for example. In Prototype you eventually have access to various power-sets which you can swap on the fly, anything from a massive knife to a knife on a whip or huge fists. In Batman you have Batarangs, the Bat cape, the Batboot and the Batfist.

Prototype’s combat is not very good. Batman’s is excellent. In Prototype you’re expected to know what the enemies are doing against a muddy sea of reds and browns in the background, while fighting a sea of enemies coloured in red and brown tones. It’s like fighting in a swimming pool filled with blood and shit, you’re not sure if your punches are going to land but everyone will end up in pain, coughing up blood. The impetus for me uninstalling was not too dissimilar from that description, it was a late-game boss fight with multiple regenerating parts on the boss itself, and an infinite supply of monsters and military attacking you and only you.

Batman’s combat however makes you feel like a badass. Without the myriad power-sets – being Batman is a power-set unto itself – combat flows freely, with one button for “hurt dude,” another for “hurt dude who’s about to attack you,” and one for “flick your cape at that dude with a knife.” Combat is easy to do and requires an almost balletical timing, one misstep and a counter that you could have done becomes a punch on Batman’s forever scowling face.

Both games ended up resorting to an easy trick; “We can’t possibly add to or innovate the combat any more, let’s throw everything at the player in the hope that that provides some semblance of entertainment.” In Prototype’s case, it failed spectacularly. It didn’t provide entertainment, it provided me an excellent excuse to reclaim some disk space. With Batman: AA, the combat was still fun because old tactics gave way to new ones. Titan henchmen turned into weapons once sufficiently weakened, the skills learned and used up until that point were actually useful.

In Batman you were badass throughout the experience, you were never outgunned because you always have the ability and toolset to deal with any obstacle. In Prototype, you are weak. You are never truly powerful because the game invents new ways to make you weak.

Written by Dekka in: General |

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